Publications

(2026). PerSiVal: Deep Neural Networks for Pervasive Simulation of An Activation-Driven Continuum-Mechanical Upper Limb Model. In Medical & Biological Engineering & Computing.
(2025). Personal Protection Equipment Training as a Virtual Reality Game in Immersive Environments: Development Study and Pilot Randomized Controlled Trial. In JMIR Serious Games.
(2025). LiftVR: A VR-Based Training System for Back-Friendly Lifting. In IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW).
(2024). PerSiVal: On-Body AR Visualization of Biomechanical Arm Simulations. In IEEE Computer Graphics and Application (IEEE CG&A).
(2024). Design Space of Visual Feedforward And Corrective Feedback in XR-Based Motion Guidance Systems. In Proceedings of ACM CHI Conference on Human Factors in Computing Systems (ACM CHI).
(2023). Auxiliary Means to Improve Motion Guidance Memorability in Extended Reality. In IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW).
(2023). [DC] Limb Motion Guidance in Extended Reality. In IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VRW).
(2023). “In Your Face!”: Visualizing Fitness Tracker Data in Augmented Reality. In Extended Abstracts of Proceedings of the CHI Conference on Human Factors in Computing Systems (ACM CHI’ EA).
(2022). MolecuSense: Using Force-Feedback Gloves for Creating and Interacting with Ball-and-Stick Molecules in VR. In Proceedings of the International Symposium on Visual Information Communication and Interaction (VINCI).
(2020). Perspective Matters: Design Implications for Motion Guidance in Mixed Reality. In Proceedings of IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR).