[DC] Limb Motion Guidance in Extended Reality

Publication
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Best DC Presentation Honorable Mentioned

Virtual and augmented reality technology grants new possibilities to the movement tutorial. On the one hand, VR/AR visualize the movement instructions in the 3D world, avoiding misperceptions caused by the missing angle and depth information when using traditional 2D screens. With the tracking device in the VR/AR system, on the other hand, the users receive precise real-time feedback and even correction guidance during training to improve their performance. So far, we have run a series of user studies to propose the design implications for MR-based motion guidance in terms of user perspective, visual encoding, and motion features. And I would like to continue my research on (1) memorability of motion guidance and (2) realistic user scenarios like physiotherapy.