Publications

(2024). Design Space of Visual Feedforward And Corrective Feedback in XR-Based Motion Guidance Systems. Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI).

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(2023). Auxiliary Means to Improve Motion Guidance Memorability in Extended Reality. Proceedings of IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

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(2023). “In Your Face!”: Visualizing Fitness Tracker Data in Augmented Reality. Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI).

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(2022). Molecusense: Using Force-Feedback Gloves for Creating And Interacting With Ball-And-Stick Molecules in VR. Proceedings of International Symposium on Visual Information Communication and Interaction (VINCI).

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(2020). Toward Agile Situated Visualization: An Exploratory User Study. Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI).

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(2020). Perspective Matters: Design Implications for Motion Guidance in Mixed Reality. Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

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(2019). Virtual Reality: Another Livable Future. Publishing House of Electronics Industry.

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(2018). Effect of Using HMDs for One Hour on Preteens Visual Fatigue. Proceedings of IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

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(2016). Impact of Consistency Between Visually Perceived Movement and Real Movement on Cybersickness. Journal of System Simulation.

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(2016). Reduce Simulator Sickness by Overwritten Symbol in Smartphone-Based VR System. Proceedings of International conference on virtual reality and visualization (ICVRV).

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